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For all of you gamers, One for all !!!

Sunday, October 2, 2011

Fable With The Elder Scrolls IV : Oblivion

Okey. Gamers Adventurers.
Today. I'am want review Fable and The Elder Scrolls IV : Oblivion.

Maybe you already know that. It's Game Woooooooooooooowwwwwwwwwwww.
You choose which one?
I think Fable or Oblivion
Score
Fable : 7.0
Oblivion : 8.5




Try to play all these games. Surely you say. "Hmmmmm, Almost". Fable was born on September 14, 2004. And Oblivion March 20, 2006.
As usual, I will not explain in detail. You gamers, it must seek and know the entire game. Okay. Gamer life.

Monday, September 26, 2011

Dungeons The Dark Lord 2011 RIP Full Version

Dungeons The Dark Lord 2011 RIP Full Version

Publisher



 Many have commented negatively about this game. Yes people's opinions vary.
The size of the overall game is 1.5 GB in DVD.
Following specifications:

System requirements:
| Processor: - 2.0 GHz Dual Core
| Operating System: - Windows Xp SP2 / Vista / 7
| Hard disk space: - 2 Gb
| RAM: - 3 Gb
| Audio device: - Windows-compatible Soundcard
| Video: - 256 Mb DirectX 9.0c Graphics card with Shader Model 3.0 



I will not explain in detail. you better try it yourself. Hehehe. : D
Please download at
(Download) via dl4everything

Friday, September 23, 2011

FEAR 3 View gamer on gogamers.

Fear? yes it's true.
Trailer >>>



In my opinion, this game is more challenging in terms of backsound, pictures, and the enemy (except Army).
For those of you who have played this, maybe huuuuuuu (I fear).
I just got this play into the third stage. But a sense of worry, doubt, despair here. But not for the main character in this game. : D
Pointman.

Okay I will give the background story. Maybe you no intention of reading it, because of the length. hahaha.
Nine months ago, the F.E.A.R. (First Encounter Assault Recon) Point Man and his squad were tapped to stop an unknown man who had commandeered a battalion of Replica supersoldiers at the Armacham research facility in the Northwestern US city of Fairport. During the mission, the Point Man learned that the man was not working alone - in fact, the very person the Point Man was ordered to subdue was his telepathic, cannibalistic brother, Paxton Fettel, and his tortured and powerful psychic mother, Alma Wade — products of Armacham Technology Corporation's perverse paranormal experiments. Despite this revelation, the Point Man moved forward with standing F.E.A.R. team orders to stop the targets at any cost. In a last-ditch attempt to end the pair’s homicidal rampage, the F.E.A.R. team set in motion an explosive series of events that seemingly accomplished their goal, but at the cost of ravaging the city, its inhabitants and almost all of the Point Man’s squad mates.
Four months following the blast, events in Fairport have made it clear that Alma’s psychic influence survived — and worse, her paranormal power is growing and spilling into reality. Now her supernatural agony repeatedly rocks the city as she attempts to secure the survival of her bloodline and reunite her family. Armacham’s security force remains violently focused on eliminating all evidence of the events in the city, and the remaining F.E.A.R squad carries on the mission to stop Alma.

Synopsis

Nine months after the events of both games, the Point Man was captured by Armacham Security and interrogated in an asylum. Paxton Fettel interrupts the interrogation and helps free the Point Man. The two form an uneasy alliance and escape the Asylum through the slums.

Commandeering a helicopter, the Point Man and Fettel return to Fairport to regroup with F.E.A.R. operative Jin Sun-Kwon. During their return, the civilian population that survived were either driven insane by the paranormal activity or were executed by Armachan personnel. Fighting their way through, the brothers successfully meet up with Jin. Jin plays back recorded video footage of Michael Becket, who revealed his rape by Alma and is slated by Armacham for transport.
Using an automated transport, the Point Man and Fettel assault the local airport to intercept Becket, killing the remnants of the Armacham personnel. In order to gain more intel from Becket, Fettel possesses him and reveals Becket's past life to the Point Man while Becket realizes the Point Man's identity. Fettel's release of Becket proves fatal, causing a gory explosion. The Point Man and Fettel head to an old training facility by Harlan Wade years ago to study and develop the prototypes, where the two start to destroy items associated with memories of their childhood past to inflict damage on the lingering echo of Harlan Wade known as The Creep. Shortly after destroying a monstrous apparition of Wade, one of two endings are possible, depending on multiple factors. For single-player, a good and evil ending occurs depending on whether the player has controlled the Point Man or Fettel. Alternatively, if played during co-op, the player with the higher score determines the ending. The good ending will show Point Man overpowering Fettel and vice-versa, with the ending depending on whether Point Man or Fettel had survived their final struggle.
The Point Man ending has him shooting Paxton in the head three times and watching his body spontaneously burn itself up. Then, as he walks over to Alma, ready to finish the job, he notices that her baby has been successfully born. Alma's body then disappears, with the Point Man receiving a transmission from Jin that everything is finally over, thanking him for his efforts. With the baby in the crook of his left arm, he leaves the room.

The Paxton Fettel ending has Paxton possessing Point Man's body and somehow extracting the baby from Alma's swollen body. He promises to raise the child like it was his own, but sets it aside as he notices Alma. Fettel then pounces on his mother, violently eating her.


Note: Background images are dark in the game, do you not bother?

Wednesday, September 21, 2011

Dirext X 10

Okay my friends, on this occasion I will share a file that would be useful for a true gamer. : D
Ouuhhh .... I'm happy. hahaha.
Maybe you already know what it is directx, gamers must already know all about this.
For the Windows XP true.
I dedicate this is it.
DirectX 10 version of XP.
Please download.

Tuesday, September 20, 2011

Ever Heard Metal Gear Solid 4

Who does not know this game?

The gameplay is touted as the biggest games, the prettiest and most complex, Metal Gear Solid is one of the games with production values ​​are amazing and the best visual memilliki time. In the version of Metal Gear Solid 4, it takes four full years for the manufacturing process, and requires a budget of up to $ 60 million, consisting of shares of Prooducitons Kojima Kojima and Sony.

#
In MGS4, players assume the role of Old Snake, utilizing stealth, CQC, and traditional combat techniques. The overhead camera of earlier Metal Gear games has been replaced by a third-person and over the shoulder camera for aiming a weapon, with an optional first-person view.
A further addition to gameplay mechanics is the Psyche Meter. Psyche is decreased by non-lethal attacks, and is influenced by battlefield psychology. Stressors (including temperature extremes, foul smells, and being hunted by the enemy) increase Snake's stress gauge, eventually depleting his Psyche. Adverse effects include difficulty in aiming, more frequent back pain and the possibility of Snake passing out upon receiving damage. Among the available methods of restoring Psyche are eating, drinking, smoking, and reading an adult magazine.
Snake has a few gadgets to aid him in battle. The OctoCamo suit mimics the appearance and texture of any surface in a similar fashion to an octopus,or a Chameleon, decreasing the probability of Snake being noticed. The Solid Eye device highlights items and enemies, and can operate in a night vision and a binocular mode. It also offers a baseline map, which indicates the location of nearby units. The latter function is also performed by the Threat Ring, a visualization of Snake's senses that deforms based on nearby unit proximity and relays them to the player.
Metal Gear Mk.II, later substituted by Mk.III, offers codec functionality and a means to the in-game menu for a large part of Snake's mission. It can be remote controlled to stun enemies, provide reconnaissance and interact with the environment. Its design is based on the namesake robot from Snatcher, a game designed by Hideo Kojima. It is also controlled during the beginning of each separate "Act", although the player is not able to utilize its capabilities during this time.
Whenever the Drebin menu is available, weapons, attachments and ammunition can be purchased via Drebin Points (DPs), awarded for on-site procurement of weapons already in the inventory and by initiating specific scripted events or destroying Unmanned Vehicles. The conversion rate between weapons and DPs depends on current battlefield conditions, with more-intense fighting yielding higher prices. Also, Drebin would purchase items from the player at a discounted price, especially at certain points in the story and certain days in real life.
The Virtual Range, similar to the Virtual Reality training of previous titles, functions as a test facility for weapon performance and gameplay controls.

PLAY THIS . We are waiting for the PC full version !!!

From : ... 

Sunday, September 18, 2011

7 Top Games September 2011 (v. gogamer)


Publisher : Electronic Arts

Crysis 2 is a first-person shooter. The player assumes the role of a Force Recon Marine called Alcatraz. Similar to its predecessor, it provides freedom to customize weaponry and abilities. Crytek wanted to avoid making another game set in a true jungle environment (as were Far Cry and Crysis); New York City has been dubbed an "urban jungle". The urban atmosphere offers new options with relation to progressing and planning attacks. Players are able to navigate between floors and buildings, as well as a destroyed cityscape.


6.Warhammer 40,000 Space Marine

Publisher : THQ


In Space Marines the player engages enemies through a third-person view with both melee and ranged attacks. As a Space Marine, you are given enhanced regenerative abilities and an Iron Halo shield. When health gets low, performing executions can allow Titus to get a portion of his health back. You are accompanied by Sidonus and Leandros for most of the missions, though in some instances you will have to go on solo missions. The game features a fury system that, when filled up, allows the player to either slow time for aiming or perform devastating melee attacks. Space Marine does not feature a cover system.
Your starting weapons include a Combat Knife (Power Sword if preordered game through THQ), and a Bolt Pistol, though the player can acquire other weapons ranging from Plasma Guns and Lascannons to mighty Thunder Hammers. The game includes a new weapon not featured in the actual table-top game known as the Vengeance Launcher, which can shoot mines.
The main antagonists the player must fight are the Orks and the Forces of Chaos. The Orks are an alien race whose sheer numbers and brutish warriors make a devastating opponent. The Forces of Chaos on the other hand are a far more serious threat who can literally extinguish the life of whole star systems by summoning nearly limitless amounts of horrors that flourish in a parallel universe known as The Warp. Portals conjured by the Traitor Legions (renegade Space Marines) allow the daemons to cross over into real-space.




5. Assassin's Creed: Brotherhood 

Publisher : Ubisoft

 
Assassin's Creed: Brotherhood is a third person action-adventure video game with main emphasis on sandbox style gameplay in an open world of Rome. Like the previous installments, the gameplay's core mechanics are based on parkour movements, crowd-blending stealth, assassinations and melee fighting system. The combat system features several improvements and for the first time in the series, the game offers a multiplayer mode alongside 40+ hours of single-player gameplay.


4. The Sims 3

Publisher : Electronic Arts

 The Sims 3 is a single-player life simulation game in which the player controls individuals, called Sims, in a similar manner to real life. Sim houses and neighborhoods are entirely in one continuous map. The developers stated, "What you do outside your home now matters as much as what you do within." The game includes an optional feature called "Story Progression", which allows all Sims in the neighborhood to autonomously continue as if the player were controlling them, such as grow up, get married, get jobs and promotions, have children, build or buy their dream house while the player isn't playing.


TOP 3


Publisher : Electronic Arts


Dead Space 2 is a survival horror third-person shooter. The player controls Isaac Clarke from a third-person point of view, looking over the character's right shoulder. The game features no HUD, relying on holograms projected from the player character and his weapons to show information such as messages and ammunition count, respectively. Player health and stasis are shown by visual indicators on Isaac's back. Isaac must fight an alien organism that infects and takes control of human corpses, turning them into "Necromorphs", mutating their bodies.
The player acquires two modules; a "stasis" module, allowing the player to slow down enemies or objects, allowing for otherwise insurmountable moving obstacles such as active heavy machinery to be slowed down, allowing Isaac to safely pass, and the "kinesis" module, which allows Isaac to manipulate objects and machinery telekinetically.


And I Like This . :P



Publisher : Bethesda


Skyrim is set two hundred years after the events of Oblivion (in 4E 201), in the land of Skyrim. The province has erupted into civil war after the assassination of its king. Concurrently, the god Alduin, who takes the form of a massive dragon, has arisen to destroy the world. The player character is one of the last living Dovahkiin (Dragonborn), and must fend off Alduin and save Tamriel from destruction.



Whoaaaa..... Number 1 ! But (...)
 
1. You choose which one?


or

Information: Institute survey of Indonesian game